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I hope there will be some focus on the UV tools and their relations with the edit mode (preserve uv should seriously be a must have) during that goosebery project movie thing, many limitations there. But a limitation of the edge slide is that it can only be done inside of the existing mesh too, you can’t even edge slide an edge out of the mesh. I know there’s an option for UV preservation when you’re using edge slide (select an edge, press G G and move the edge, then press F6 and enable “CorrectUV”, any further G G will preserve UV ) but unfortunately it does not seem this option exist for other tools (not even vertex slide has it) ( edit : loop cut, CTRL+R has it).

Live Unwrap seems to be very limited (and not really user friendly, there’s multiple things to enable for it to work, and it looks like it’s only about putting seams, not re-unwrapping anything when moving vertices) from what i see in that video, so i don’t think it would be of any help in that thread case unfortunately :
